| CptS 443/580 Human-Computer Interaction |
Spring, 2008
|
| Assigned: | 31 Jan 2008 |
| Assignment Option Due: |
12 February at beginning of class |
| Required Time: | 1 to 1-1/2 hours |
| Covers: | Preece 13.4, 13.5 |
| Worth: | Assignment option worth 8.33% |
| Last modified: | 7 Jan 2008 |
In this In-Class Activity, you will help one of your fellow project groups
to refine their project design. In particular, you will use two analytical techniquesheuristic
evaluation and cognitive walkthroughto evaluate another group's "competitor"
product (existing software that they reviewed in their project proposal).
The specific learning objectives of this in-class activity are:
Note: At least one group member must have a laptop computer that has installed upon it a software application that is related, or in competition with, the member's group project.
In this in-class activity, we will form evaluation teams consisting of two to four people from different project groups. Such a mixed project group team will add a bit of objectivity to the analysis exercise: it's better if at least one person in the pair is not familiar with the system being analyzed.
To form a mixed project group team, first find a "buddy" project group. The two "buddy" project groups will form two new evaluation groups, each of which has an equal number of members from each of the two project groups. Each of the two evaluation groups will analyze both group's prototypes. In particular, one evaluation group will perform a heuristic evaluation on prototype A while the other evaluation group performs a heuristic evalution on prototype B. Then, the evaluation groups will swap prototypes. The evaluation group that performed a heuristic evaluation on prototype A will now perform a cognitive walkthrough of prototype B. Likewise, the evaluation group that performed a heuristic evaluation f prototype B will now perform a cognitive walkthrough of prototype A.
With your evaluation group, use the heuristic evaluation form to guide you through a heuristic evaluation of software application A. (For more guidance, feel free to make use of this detailed form developed by Xerox.) What potential problems and areas of concern did you encounter? Write them down in the space provided next to each heuristic, along with a brief justification. Note that not all heuristics may be applicable; simply make a note of it if a given heuristic does not apply.
With your evaluation group, use the
cognitive walkthrough form to guide you through a cognitive walkthrough
of software application B. Note that you'll need to choose to focus on three
core tasks, and that you'll need to break these three tasks into atomic
subtasks for the purposes of the walkthrough. For each subtask, pose the
three questions (see the form) and determine whether problems are likely
to occur. In the space corresponding to each question, write down any potential
problems and areas of concern that were motivated by that question.
Note: As stated in the course syllabus, you are required to hand in at least three assignment options, one from each of the three major sections of the course (Background and Theory, Designing Interactive Systems, Evaluating Interactive Systems). In other words you need to hand in
Pick a software application that is either related to, or in direct competition with, your group project. The application may not be one of the applications you evaluated in the studio activity. If you cannot find a suitable competitor application, or if you would like to evaluate a different type of application, then I offer you the following two unusual applications as options: (a) the parking ticket machine at the Student Rec Center; (b) the self-serve check-out kiosk at the Safeway store on Bishop Blvd. in Pullman.
Describe the competitor application in a paragraph or two. Include at least one screen shot of the application.
Using this heuristic evaluation form as a guide, perform a heuristic evaluation of the application. You may hand in your completed form as part of your write-up of this assignment.
Using this cognitive walkthrough form as a guide, perform a cognitive walkthrough of the software application. You may hand in your completed form as part oof your write-up of this assignment.
Write a brief "summary of findings" that includes a list of potential problems with the software application, along with the evaluation technique that uncovered the potential problem. For each potential problem, describe a possible solution to the problem.
Through the WSU Library E-Journal Access site, access and download the PDF of the following article. (Make sure you're inside the WSU firewall before accessing this document; otherwise, you will not have access to the full PDF of the article.)
Hertzum, M. & Jacobsen, N. (2001). The Evaluator Effect: A Chilling Fact About Usability Evaluation Methods. International Journal of Human-Computer Interaction 13(4), pp.421-443
This article critically reviews the extent to which three usability evaluation methods, including the heuristic evaluation and cognitive walkthrough, are reproducible. Prepare a two page (double-spaced, 1" margins) critical review of the article. Your critical review should not only identify the key points of the material, but also analyze and critique its underlying perspective. The following list of questions provides a useful starting point for your critical review:
By the deadline, hand in a hardcopy written report that includes a section that addresses each of the assignment tasks described above. Your report must have a title page with "Assignment Option #3" displayed prominently in bold at the center of the page; your name, the name of this course, and the date should appear in smaller type below the title.
We will use this assessment form to evaluate your work. The critical review required of graduate students will be evaluated according to this assessment form. Be sure you that carefully read these forms ahead of time, so that you can take the assessment framework into account as you write your report.