WorldModelUpdate.cc: in bool WorldModel::processPlayerMessage( ) //takers should stop whenever they hear a message (is "TS") //cout << "set iCurrentTakerFreeTime to current time" << endl; if (iCurrentTakerFreeTime < m_timePlayerMsg.getTime()) iCurrentTakerFreeTime = m_timePlayerMsg.getTime(); WorldModelUpdate.cc: add the following function int WorldModel::getCurrentTakerFreeTime(){ return iCurrentTakerFreeTime; } WorldModel.h: add in the function getCurrentTakerFreeTime and the integer iCurrentTakerFreeTime.