Reference Language | Libraries | Comparison | Changes
Ethernet : Server class
Write data to all the clients connected to a server.
server.write(data)
data: the value to write (byte or char)
None
#include <Ethernet.h> // network configuration. gateway and subnet are optional. // the media access control (ethernet hardware) address for the shield: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; //the IP address for the shield: byte ip[] = { 10, 0, 0, 177 }; // the router's gateway address: byte gateway[] = { 10, 0, 0, 1 }; // the subnet: byte subnet[] = { 255, 255, 0, 0 }; // telnet defaults to port 23 Server server = Server(23); void setup() { // initialize the ethernet device Ethernet.begin(mac, ip, gateway, subnet); // start listening for clients server.begin(); } void loop() { // if an incoming client connects, there will be bytes available to read: Client client = server.available(); if (client == true) { // read bytes from the incoming client and write them back // to any clients connected to the server: server.write(client.read()); } }
Corrections, suggestions, and new documentation should be posted to the Forum.
This reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License and is based on the Arduino reference. Code samples in the reference are released into the public domain.