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Static

The static keyword is used to create variables that are visible to only one function. However unlike local variables that get created and destroyed every time a function is called, static variables persist beyond the function call, preserving their data between function calls.

Variables declared as static will only be created and initialized the first time a function is called.

Example



/* RandomWalk
* Paul Badger 2007
* RandomWalk wanders up and down randomly between two
* endpoints. The maximum move in one loop is governed by
* the parameter "stepsize".
* A static variable is moved up and down a random amount.
* This technique is also known as "pink noise" and "drunken walk".
*/

#define randomWalkLowRange -20
#define randomWalkHighRange 20
int stepsize;

int thisTime;
int total;

void setup()
{
  Serial.begin(9600);
}

void loop()
{        //  tetst randomWalk function
  stepsize = 5;
  thisTime = randomWalk(stepsize);
  Serial.println(thisTime);
   delay(10);
}

int randomWalk(int moveSize){
  static int  place;     // variable to store value in random walk - declared static so that it stores
                         // values in between function calls, but no other functions can change its value

  place = place + (random(-moveSize, moveSize + 1));

  if (place < randomWalkLowRange){                    // check lower and upper limits
    place = place + (randomWalkLowRange - place);     // reflect number back in positive direction
  }
  else if(place > randomWalkHighRange){
    place = place - (place - randomWalkHighRange);     // reflect number back in negative direction
  }

  return place;
}


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This reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License and is based on the Arduino reference. Code samples in the reference are released into the public domain.